Research


  • Robinson, R,. Rubin, Z., Isbister, K. All the Feels: Designing a Tool That Reveals Streamers’ Biometrics to Spectators. Proceedings of the 12th International Conference on the Foundations of Digital Games. 2017
  • Duval, J., Rubin, Z., Kurniawan, S. Designing Towards Maximum Motivation and Engagement in an Interactive Speech Therapy Game. Proceedings of The 15th International Conference on Interaction Design and Children. ACM, 2017.
  • Rubin, Z. Development and Evaluation of Software Tools for Speech Therapy. PhD Thesis at the University of California, Santa Cruz. 2017
  • Rubin, Z., Kurniawan, S., Gotfrid, T., Pugliese, A. Motivating Individuals with Spastic Cerebral Palsy to Speak Using Mobile Speech Recognition. Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility. ASSETS 2016.
  • Robinson, R., Isbister, K., Rubin, Z. All The Feels: Introducing Biometric Data to Online Gameplay Streams. Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts.
  • Tollefson, T. Rubin, Z., Kurniawan, S. Roth, C., Funamura, J., Goodrich, S. Developing a Novel Intervention iPad Game for Children with Cleft Palate: A Pilot Study. 71st Annual Meeting & Pre-Conference Symposia of the American Cleft Palate-Craniofacial Association, 2015.
  • Rubin, Z., Tollefson, T., Kurniawan S. Results from Using Automatic Speech Recognition in Cleft Speech Therapy with Children.Computers Helping People with Special Needs, 283-286. ICCHP 2014.
  • Rubin, Z., Kurniawan S. Speech Adventure: Speech Recognition for Cleft Speech Therapy.Proceedings of 6th International Conference on Pervasive Technologies Related to Assistive Environments. PETRA 2013.
  • Rubin, Z., Kurniawan, S. Speech Therapy Tool for Children to Use After Cleft Lip Surgery. 1st Workshop on Games and NLP. GAMNLP-12
  • Holloway, A., Rubin, Z., and Kurniawan, S. What Video Games Have to Teach Us About Childbirth and Childbirth Support. Proceedings of the First Workshop on Design Patterns in Games, FDG 2012.