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Sayin It Sam


Shortly after finishing with my doctorate degree in 2017, the CEO of Appropo Software reached out to me requesting assistance on their debut release, Sayin' It Sam. Nicknamed SIS, development began in 2012, around the same time as my work in graduate school. 2017: Launch In order to handle this...

Blizzard Entertainment


In 2011 and 2012 I joined Blizzard Entertainment as a Software Engineering Intern at Irvine, California. I worked on their backend Battle.net code. 2011: Server Logging Technologies During 2011 Blizzard was preparing to launch the next installment for one of their biggest and most successful franchises: Diablo. Diablo III was...

Columbia Records


From June 2010 to September 2010 I had the incredible opportunity to intern as a Digital Marketing Intern at Columbia Records in Los Angeles, California. There I wrote mobile and web applications to connect their musicians to their fans in groundbreaking ways. Technologies used: Android, iOS, Web Languages and IDEs...